Monday, 25 May 2009

For my next environment I am going to do a village/town in which a lot of the plotline of my game takes place. As the story is fairly dark and focuses around death and delerium, I felt this town needed to really look gritty and dank to reflect the mood of the narrative.

Using the same process as my forest, I found this time around I was able to throw it all together much quicker.

No comments:

Post a Comment